Dark Fate: Book 1 – A New Fate

Chapter : Spells



Spells Known

Summoning

Shadow Armor – Wraps your body in armor made from shadows, aiding in your defense.

Curse

 

Destruction

Spellblade – Channel spells or magical energy through a melee attack.

 

Blood

Cunning Linguist – Use a kiss, with tongue, to learn a language for 24 hours. Only one language can be learned in this way at a time.

General

Heal – A more inefficient, touch-range version of a Priest’s basic healing spell.

Mending – A more inefficient version of a Wizard’s basic spell, repairs damaged objects.

Mark Enemy – A more inefficient version of a Ranger’s basic tracking spell, allowing you to keep track of an enemy’s moves in combat.

 

 

Shadow Armor

Wraps your body in armor made from shadows, aiding in your defense.

 

Cost: 20% of Maximum MP reserved

Duration: Until canceled or dispelled.

Defense increased by amount equal to MP reserved. (Stacks with worn armor and other effects.)

Reduces damage received by amount equal to MP reserved.

Receiving damage equal to 2x MP reserved (before reduction) in a single attack ends the spell.

 

Spellblade

Channel spells or magical energy through a melee attack.

 

Cost: 100 MP, 2 MP per second

Target: Melee weapon or natural attack

Duration: Until canceled or dispelled.

Add INT+CHA to damage of melee weapon enhanced by the effect.

Becoming disarmed ends the spell.

 

 

Cunning Linguist

Use a kiss, with tongue, to learn a language for 24 hours. Only one language can be learned in this way at a time.

 

Cost: 250 MP, 50 HP

Target: Creature kissed

Duration: 24 hours

Able to understand, speak, read, and write languages known by the individual kissed for the duration.

 

Heal

A more inefficient, touch-range version of a Priest’s basic healing spell.

 

Cost: 200 MP

Target: Self or Creature touched.

Duration: Instant

Heals the target of damage equal to caster’s WIS.

 

 

Mending

A more inefficient version of a Wizard’s basic spell, repairs damaged objects.

 

Cost: 200 MP

Target: Nonmagical item touched.

Duration: Instant

Repairs nonmagical item weighing less than INT pounds. Must have all the pieces of the item, or suitable materials for repairs.

 

 

Mark Enemy

A more inefficient version of a Ranger’s basic tracking spell, allowing you to keep track of an enemy’s moves in combat.

 

Cost: 20 MP

Target: Creature you can see within 30’

Duration: 10 minutes

Creature becomes marked with a magical symbol only you can see. Marked creature does not gain benefit of stealth or invisibility against you. You can track its movements as long as you are on the same plane, even if creature moves out of the initial cast range.

Only one creature can be marked by you at any one time.


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